Worked up a old sketch for fun...
Thursday, November 29, 2012
Tuesday, August 21, 2012
Seer
Not a lot of time for personal work these days, pretty busy with work and freelance. I did manage to have some more fun with another mask though...
Thanks for visiting...I hope to have some new illustration up soon!
Thanks for visiting...I hope to have some new illustration up soon!
Thursday, July 12, 2012
Hollow Earth
I'm happy to post my latest cover for Simon & Schuster, a full wraparound for the novel Hollow Earth, by John and Carol E. Barrowman.
The book is about the adventures of two twins who possess the ability to draw things from their imagination into life. It was a really inspiring concept that provided plenty of opportunities for great visuals and was a really fun read.
It was really nice to have quite a bit of creative input on this cover and I always love working with wraparound compositions. The long aspect ratio is so great for storytelling and I love the challenge of crafting an image that holds up on it's own yet still acts as a strong foundation for the jacket design.
Jessica Handelmann at S&S was so great to work with and designed an excellent jacket with a very elegant and modern feel. A big thank you goes out to her and all the good people at Simon and Schuster.
Saturday, April 28, 2012
Thursday, March 29, 2012
Dead City Cover
Last year, Simon & Schuster asked me if I was available to do a cover for this really fun middle grade novel called Dead City by James Ponti. As I read through the email and saw "Zombies" and "New York City" I got really excited and I jumped at the chance to work with them.
The designer suggested a couple of concepts to start with and I sketched up a few really quick thumbnails...
They really liked dark alley idea with the zombie hand coming up through the manhole, which was one of my favorites too. The book has an element of humour to it and I thought it was kind of a witty way to integrate the zombie and New York themes nicely. I also really liked how the low angle makes the main character, a 13 year old girl by the name of Molly, look more powerful than her size would otherwise suggest. From here I got some direction on a lighting style and colour palette and set to work on the final.
This was a super fun project to work on and I really like how the piece ended up. It was a great experience working with Lisa Vega at Simon & Schuster and I love what she did with the cover design. The book is scheduled for an October 2012 release and I can't wait to see it in print.
The designer suggested a couple of concepts to start with and I sketched up a few really quick thumbnails...
They really liked dark alley idea with the zombie hand coming up through the manhole, which was one of my favorites too. The book has an element of humour to it and I thought it was kind of a witty way to integrate the zombie and New York themes nicely. I also really liked how the low angle makes the main character, a 13 year old girl by the name of Molly, look more powerful than her size would otherwise suggest. From here I got some direction on a lighting style and colour palette and set to work on the final.
This was a super fun project to work on and I really like how the piece ended up. It was a great experience working with Lisa Vega at Simon & Schuster and I love what she did with the cover design. The book is scheduled for an October 2012 release and I can't wait to see it in print.
Thursday, March 15, 2012
Guide Of Souls
This character is a Psychopomp or "Guide of Souls" - a mythic figure responsible for providing souls with safe passage to the afterlife. In Jungian terms, the psychopomp acts as a mediator between the conscious and unconscious realms. I thought developing a character based on that idea would be a great way to start visualizing a new world that I'm developing.
The basic idea of this project is to re-interpret the archetypes of the Monomyth from the mythic imagination of a people that have survived ages after our current civilization has collapsed. If humanity reverted to primal levels of culture and reason and mythology regained it's necessity to the human psyche, what would the myths be? How would a neo-primal culture interpret mythical archetypes in a post-collapse world? What would their creation myths be? What would their heroic myths be? What mysteries of existence would their myths express? What stories would they tell to explain the remnants of our decaying civilization?
These are the things floating around in my head to inspire me going forward with this and this Guide of Souls will hopefully help lead me to the unconscious realms where the creativity for this new project lies.
Pretty heady talk for what's basically a proof of concept.
Labels:
guide,
Illustration,
Nigel,
psychopomp,
Quarless,
souls
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