I started by brainstorming some myths and thumnailing what I thought might be interesting compositions.... Icarus, Gawain, Valkyries, Cyclops, Giants, etc...
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After settling on an Icarus theme,I did more thumbs...
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I had a pretty hard time finding a composition and pose that showed everything I wanted to show but was still close up enough to show the expression on Icarus. The one figure was going to be center of focus for the comp, so I wanted him pretty close up. I did this thumbnail up into a slightly more involved sketch, and then did a quick colour pass on it.
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After this point I was pretty burnt out on the piece. I was so unhappy with it that I came super close to deleting all the work off my hardrive just to be done with it. I was happy with the decisions I'd made, but the art I had generated was pretty poor. Too much quick sketching without a real commitment. After a 2 week break I started the piece over again, sticking to the decisions I'd made, but with more focus. I started with some design work on the character...
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Then after the holidays I started the work on the final comp. I was never really happy with the poses I had come up with, so I sketched a few more dynamic one out that had a struggling, grasping emotion to them, rather than the helpless resolve of the previous look and it really made the piece start to come together.
A rough block in of the comp with the colour scheme I had established before, but moved the light source to the bottom...
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and went from there...
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Did some design work for the airships and Steam Labyrinth after I'd roughed them in.
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Then I did some rough 3d modeling to help block them in for the painting...
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Got the 3d integrated...
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and then pretty much just worked at it until the deadline to come up with a final.
I got alot of great feedback along the way that really helped the piece out, so thanks to everyone who gave input. I learned alot through the process and I felt pretty good with what I ended up with, but I'm really glad to be done with it.
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